package com.google.code.sysarch.v4.network;

public class NetworkCommands {

	public static final int GAME_READY = 10;
	public static final int GAME_BEGIN = 11;
	public static final int BATTLE_READY = 12;
	public static final int BATTLE_BEGIN = 13;
	
	public static final int SHOOT_AT = 20;
	public static final int HIT_WATER = 21;
	public static final int HIT_SHIP = 22;
	public static final int DESTROYED_SHIP = 23;
	
	public static final int PING = 30;
	public static final int PING_ANSWER = 31;
	
	public static final int QUIT = 40;
	
	public static final int BATTLE_LOST = 50;
	public static final int PROPOSE_REMATCH = 51;
	public static final int ACCEPT_REMATCH = 52;
	
	public static final int SETTINGS_SHIP1 = 80;
	public static final int SETTINGS_SHIP2 = 81;
	public static final int SETTINGS_SHIP3 = 82;
	public static final int SETTINGS_SHIP4 = 83;
	public static final int SETTINGS_SHIP5 = 84;
	public static final int SETTINGS_ROWS = 85;
	public static final int SETTINGS_COLUMNS = 86;
	public static final int SETTINGS_TOUCH = 87;
	public static final int SETTINGS_MODE = 88;
	public static final int SETTINGS_SHOT_DIFFERENCE = 89;
	
}
